--BROUGHT TO YOU BY RobloxScripter.com!--
for _,t in pairs(getgc(true)) do
if type(t) == 'table' then
if rawget(t, "Ammo") then
rawset(t, "Ammo", math.huge)
if rawget(t,'FireRate') then
rawset(t,'FireRate', 1000)
if rawget(t,'ReloadTime') then
rawset(t,'ReloadTime', 0.5)
if rawget(t,'Shells') then
rawset(t,'Shells', 5)-- I think work only on shotguns
if rawget(t,'RecoilMax') then
rawset(t,'RecoilMax', 0)
if rawget(t,'GunType') then
rawset(t,'GunType', 'Auto')
if rawget(t,'RecoilMin') then
rawset(t,'RecoilMin', 0)
if rawget(t,'HipSpread') then
rawset(t,'HipSpread', 0)
if rawget(t,'AimSpread') then
rawset(t,'AimSPread', 0)
end
end
end
end
end
end
end
end
end
end
end