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local bool_1 = true;
local Target = game:GetService("ReplicatedStorage").Connections.JoinQuickQue;
Target:FireServer(bool_1);
wait(5)
local table_1 = {
[1] = 7,
[2] = 3
};
local table_2 = {
[1] = 7,
[2] = 3
};
local Target = game:GetService("ReplicatedStorage").Connections.MovePiece;
Target:FireServer(table_1, table_2);