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local args = {
[1] = "Push"
game:GetService("ReplicatedStorage").Events.Backpack.ToolEquipRE:FireServer(unpack(args))
wait(0.3)
spawn(function()
while wait (1.3) do
pcall(function()
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name == game.Players.LocalPlayer.Name then
else
local args = {
[1] = game:GetService("Players")[v.Name]
}
game:GetService("ReplicatedStorage").events.PushRE:FireServer(unpack(args))
local args = {
[1] = game:GetService("Players")[v.Name],
[2] = game:GetService("Players")[v.Name].Character.RightLowerArm
}
game:GetService("ReplicatedStorage").events.push:FireServer(unpack(args))
end end end) end end)