--BROUGHT TO YOU BY RobloxScripter.com!--
local uiLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wally2", true))()
local psxLib = require(game:GetService('ReplicatedStorage').Framework.Library)
local mainWindow = uiLib:CreateWindow('Player Spoofer')
do
local plrs = {}
mainWindow:Section('ydnac#2110')
mainWindow:Dropdown('Players', {
flag = "selectedPlr",
list = plrs
})
mainWindow:Button('Spoof', function()
game:GetService("ReplicatedStorage").Framework.Modules["2 | Network"]["new stats"]:Fire(psxLib.Network.Invoke('Get Stats', game:GetService('Players')[mainWindow.flags.selectedPlr]), game.Players.LocalPlayer)
end)
mainWindow:Button('Un-Spoof', function()
game:GetService("ReplicatedStorage").Framework.Modules["2 | Network"]["new stats"]:Fire(psxLib.Network.Invoke('Get Stats', game.Players.LocalPlayer), game.Players.LocalPlayer)
end)
for _,v in next, game:GetService('Players'):GetPlayers() do
if v ~= game:GetService('Players').LocalPlayer then
table.insert(plrs, tostring(v))
end
end
game:GetService('Players').PlayerAdded:Connect(function(v)
table.insert(plrs, tostring(v))
end)
game:GetService('Players').PlayerRemoving:Connect(function(v)
table.remove(plrs, table.find(plrs, tostring(v)))
end)
end