Build A Boat For Treasure – Instant Clear

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Script Credit :- DevSamuel
Features

Instant Clear

Script
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-- Settings local Settings = { Speed = 100, Auto = false } -- Objects local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local TeamColor = LocalPlayer.TeamColor local Platform = Workspace[tostring(TeamColor) .. "Zone"] local Clouds = Workspace.BoatStages.NormalStages.TheEnd.WaterFallEffectParts.Clouds.Part -- Functions local Teleport = function(CFrame) local Time = (LocalPlayer.Character.HumanoidRootPart.Position - CFrame.Position).Magnitude / (Settings.Speed * 10) TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {CFrame = CFrame}):Play() wait(Time) end -- Start local Start = function() Platform.VoteLaunchRE:FireServer() repeat wait() until Platform.Color == Color3.fromRGB(8, 115, 207) Teleport(CFrame.new(Workspace.Water.Position.X, 75, Platform.Position.Z)) Teleport(CFrame.new(Workspace.Water.Position.X, 75, Clouds.Position.Z)) Teleport(CFrame.new(Workspace.Water.Position.X, Clouds.Position.Y + 90, Clouds.Position.Z)) Teleport(Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame) end Start() if Settings.Auto then LocalPlayer.CharacterAdded:Connect(function() wait(0.5) Start() end) end