UPDATED Rush Point | Undetected Silent Aim

Uploaded On
Script Credit :- Cope#7122
Features

Settings:

getgenv().Enabled - Sets the state of the script (boolean) (default = false)
getgenv().FOV - Sets the size of the Silent Aim FOV (number) (default = 100)
getgenv().Priority - Sets the priority or hit part (string) (accepts any R15 part name (i.e. Head, UpperTorso, etc.) or Random to randomize the hit part each time) (default = 'Head')
getgenv().HitPercentage - Sets the percentage of hits that will be redirected (number) (accepts 1-100) (default = 100)
getgenv().ShowFOV- Sets the visibility of the Silent Aim FOV (boolean) (default = true)

You can also re-execute the script to apply different settings without re-executing the main part.
Team-check is automatic, whether you are in a Deathmatch, Casual, etc.

Important Things to Know:
The implementation of the shotgun in Rush Point is scuffed. The silent aim only redirects one pellet out of all. I suggest not using any shotgun when the script is enabled.

Penetrable walls may not be penetrable in some instances if the script is enabled.

 

Another Note: The optimization of Rush Point is horrendous. PC's with bad hardware may struggle on this game. This script should have very minimal impact on the game's performance (due to obfuscation).

Script
--BROUGHT TO YOU BY RobloxScripter.com!--

getgenv().Enabled = true getgenv().FOV = 100 getgenv().Priority = 'Head' getgenv().HitPercentage = 100 getgenv().ShowFOV = true loadstring(syn.request({Url = 'https://raw.githubusercontent.com/Github-Account-39021832/Rush-Point-Undetected-Silent-Aim/main/src.lua', Method = 'GET'}).Body)()