Settings:
getgenv().Enabled - Sets the state of the script (boolean) (default = false)
getgenv().FOV - Sets the size of the Silent Aim FOV (number) (default = 100)
getgenv().Priority - Sets the priority or hit part (string) (accepts any R15 part name (i.e. Head, UpperTorso, etc.) or Random to randomize the hit part each time) (default = 'Head')
getgenv().HitPercentage - Sets the percentage of hits that will be redirected (number) (accepts 1-100) (default = 100)
getgenv().ShowFOV- Sets the visibility of the Silent Aim FOV (boolean) (default = true)
You can also re-execute the script to apply different settings without re-executing the main part.
Team-check is automatic, whether you are in a Deathmatch, Casual, etc.
Important Things to Know:
The implementation of the shotgun in Rush Point is scuffed. The silent aim only redirects one pellet out of all. I suggest not using any shotgun when the script is enabled.
Penetrable walls may not be penetrable in some instances if the script is enabled.
Another Note: The optimization of Rush Point is horrendous. PC's with bad hardware may struggle on this game. This script should have very minimal impact on the game's performance (due to obfuscation).