Autofarm Money
(Equip style before executing the script)
spawn(function() -- made by: KylnDantas#6271 getgenv().autoclicker = true -- change to false to stop while getgenv().autoclicker == true do task.wait() game:GetService("ReplicatedStorage").Events.InputKey:FireServer("LMB") end end) spawn(function() getgenv().skills = true -- change to false to stop while getgenv().skills == true do local keys = { 'E','R','Z','C' -- change to your skills keys } local cooldown = 0 local keyrelease_delay = 0 do local s = game:GetService('VirtualInputManager') local wait = task.wait for _, key in ipairs(keys) do s:SendKeyEvent(true, key, false, nil) wait(keyrelease_delay) s:SendKeyEvent(false, key, false, nil) end wait(cooldown) end end end) getgenv().autofarm = true -- change to false to stop coroutine.wrap(function() while task.wait() do if getgenv().autofarm == true then pcall(function() for i,v in pairs(game.Workspace.Entities:GetChildren()) do if v:IsA("Model") and v.Name == "Regen Dummy" then -- if you want another dummy, change the name if v.Humanoid.Health > 0 and game.Players.LocalPlayer.Character.Humanoid.Health > 0 then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(-5),0,0) until v.Humanoid.Health <= 0 or getgenv().autofarm == false end end end end) end end end)() game:GetService("RunService").RenderStepped:Connect(function() if autofarm == true then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end)