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getgenv().GodMode = true -- if u gonna change this reset after u change
getgenv().AntiPrettyMuchEverything = true -- stun, ragdoll, m1 & m2 cooldown, etc
if getgenv().Loaded ~= nil then
return
end
local plr = game.Players.LocalPlayer
local function yes()
repeat wait() until plr.Character
plr.Character:WaitForChild("Humanoid")
plr.Character.Humanoid:WaitForChild("Effects")
if getgenv().GodMode and plr.Character and plr.Character:FindFirstChild("Holder") and plr.Character.Holder:FindFirstChild("Health") then
plr.Character.Holder.Health:Destroy()
end
if plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid:FindFirstChild("Effects") then
plr.Character.Humanoid.Effects.ChildAdded:Connect(function(v)
task.wait()
if getgenv().AntiPrettyMuchEverything and table.find({"Stunned","Ragdolled","WeaponAttacking","NoRun","NoDash","NoBlock","OverrideJumpPower","CounterWindow","SkillCD"},v.Name) then
v:Destroy()
end
end)
end
end
yes()
plr.CharacterAdded:Connect(yes)
getgenv().Loaded = true