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getgenv().gifts = true
-- // getgenv loop similar to _G, uses global environment on your exploit -- \\
spawn(function()
-- // Indication that we will be using our Characters Head to touch -- \\
local plr = game:GetService("Players").LocalPlayer.Character.Head
while wait() do
if not getgenv().gifts then break end
for i,v in pairs(game:GetService("Workspace").CoinEvent.Coins:GetDescendants()) do
-- // Checks if there's a "TouchTransmitter" ClassName within the Coins ^ right there -- \\
if v:IsA("TouchTransmitter") and v.Parent then
-- // fires the touchinterest of the Coin which we indicated on the for loop inside the "i,v in pairs" -- \\
firetouchinterest(plr, v.Parent, 0)
-- // uses "firetouchinterest" function to fire the Event using the players Head which was indicated on "local plr" right above while wait() do -- \\
end
end
end
end)