--BROUGHT TO YOU BY RobloxScripter.com!--
getgenv().score = 0x7FFFFFFFFFFFFDFF -- Whatever score you want, highest number I could get it to without wrapping back is default.
local mt = getrawmetatable(game)
setreadonly(mt, false)
local nc = mt.__namecall
mt.__namecall = newcclosure(function(self, ...)
local args = {...}
if getnamecallmethod() == "FireServer" and self.Name == "UpdateScore" then
args[1] = getgenv().score
return nc(self, unpack(args))
end
return nc(self, ...)
end)