- Place down your candy upgraders in any order on your base (if unsure which upgraders are candy, all candy upgraders are in a table in the script)
- Place down candy mines, up to 2 Gumball Machines, 1 Super Swintite, and either 1 Pumpkinite or 1 Swintite
local candyUpgraders = { "Candy Castle", "Candycorn Refiner", "Candy Corn Real Estate", "Chocolate Coater", "Chocolate Forest", "Frank'n'Cupcake", "Giant Pretzel", "Grand Wafer", "Gummy Refiner", "Hellish Bat Cookie", "Lollipop-inator", "Ore Caramelizer", "Pumpkin Pie Refiner", "Pumpkin Spice Refiner", "Sugar Corroder", "The Cookinator", "The Rock" } local myfac for i,v in pairs(game.workspace.Tycoons:GetChildren()) do if v:FindFirstChild("Owner") and v:FindFirstChild("Owner").Value == game.Players.LocalPlayer.Name then myfac = v end end getgenv().toggle = true local proximityMine = myfac:FindFirstChild("Pumpkinite Mine") or myfac:FindFirstChild("Swintite Mine") local candyFurnace = myfac:FindFirstChild("Candy Metropolis") or myfac:FindFirstChild("Candy Factory") or myfac:FindFirstChild("Candy Center") local candyMax = 0 if candyFurnace.Name == "Candy Metropolis" then candyMax = 9500 elseif candyFurnace.Name == "Candy Factory" then candyMax = 2500 else candyMax = 300 end function upgradeOre(ore) for i,v in pairs(candyUpgraders) do if myfac:FindFirstChild(v) then spawn(function() firetouchinterest(ore,myfac:FindFirstChild(v):FindFirstChild("Upgrade",true),0) wait(.5) firetouchinterest(ore,myfac:FindFirstChild(v):FindFirstChild("Upgrade",true),1) end) end end end game.workspace.DroppedParts[myfac.Name].ChildAdded:Connect(function(ore) ore.Anchored = true upgradeOre(ore) wait(1.5) ore.Position = candyFurnace.Model.Lava.Position + Vector3.new(0,2,0) ore.Anchored = false end) game.Players.LocalPlayer.PlayerGui.GUI.InputPrompt.Absorb.Changed:connect(function(property) if property == "Visible" then if game.Players.LocalPlayer.PlayerGui.GUI.InputPrompt.Absorb.Visible == true then local text = string.sub(game.Players.LocalPlayer.PlayerGui.GUI.InputPrompt.InputPrompt.Title.Text, 1, 25) if text == "Would you like to collect" then for i,v in pairs(getconnections(game.Players.LocalPlayer.PlayerGui.GUI.InputPrompt.InputPrompt.Yes.MouseButton1Click)) do v:Fire() end end end end end) while getgenv().toggle == true do if tonumber(candyFurnace.Model.CounterPart.CandyTracker.Background.Amount.Text) < candyMax then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = proximityMine.Model.Internal.CFrame fireproximityprompt(proximityMine.Model.Internal.ProximityPrompt,50) else game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = candyFurnace.Model.Internal.CFrame fireproximityprompt(candyFurnace.Model.Internal.ProximityPrompt,50) end wait() end