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local settings = {repeatamount = 125, exceptions = {"SayMessageRequest"}}
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = function(uh, ...)
local args = {...}
local method = getnamecallmethod()
for i,o in next, settings.exceptions do
if uh.Name == o then
return old(uh, ...)
end
end
if method == "FireServer" or method == "InvokeServer" then
for i = 1,settings.repeatamount do
old(uh, ...)
end
end
return old(uh, ...)
end
setreadonly(mt, true)