Strongest Anime Squad Simulator Script
repeat wait() until game:IsLoaded() local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))() local Window = Rayfield:CreateWindow({ Name = "Strongest Anime Squad Simulator", LoadingTitle = "Strongest Anime Squad Simulator", LoadingSubtitle = "by Blackout", ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Hub" }, }) Rayfield:Notify({ Title = "Loaded", Content = "Thanks For Using the script", Duration = 6.5, Image = 4483362458, Actions = { -- Notification Buttons Ignore = { Name = "Okay!", Callback = function() end }, }, }) local Main = Window:CreateTab("Main", 4483362458) -- Title, Image local Main1 = Main:CreateSection("Farming") local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image local Misc1 = Misc:CreateSection("Misc") --// Main \\-- Main:CreateDropdown({ Name = "Choose Map", Options = {"OnePiece","DemonSlayer","Naruto","DragonBall","HxH","FairyTail","MHA","Bleach","TokyoGhoul","AOT"}, CurrentOption = "", Flag = "Selected Map", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Option) getgenv().Map = Option end, }) Main:CreateSlider({ Name = "Kill Aura Wait", Range = {0, 10}, Increment = 1, Suffix = "", CurrentValue = 1, Flag = "WaitTImeONKa", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) getgenv().WaitTimeForKa = Value end, }) Main:CreateToggle({ Name = "Kill Aura", CurrentValue = false, Flag = "KillAllMAp", Callback = function(Value) getgenv().InsstaKKA = Value end, }) Main:CreateToggle({ Name = "Use If u can 1 shot them normaly - insta kill", CurrentValue = false, Flag = "InstaKill", Callback = function(Value) getgenv().InstaKill = Value end, }) Main:CreateToggle({ Name = "Auto Sell Downed Mobs", CurrentValue = false, Flag = "KillAllMAp", Callback = function(Value) getgenv().AutoSell = Value end, }) Main:CreateToggle({ Name = "Crash Server", CurrentValue = false, Flag = "Crashserver", Callback = function(Value) getgenv().Crash = Value end, }) --// Misc \\-- Misc:CreateToggle({ Name = "Generate Gems", CurrentValue = false, Flag = "GerateGems", Callback = function(Value) getgenv().Gengems = Value end, }) Misc:CreateToggle({ Name = "Generate Coins", CurrentValue = false, Flag = "GerateGems", Callback = function(Value) getgenv().GenCoins = Value end, }) Misc:CreateButton({ Name = "Give A Random Epic Unit From Your highest World", Callback = function() local args = { [1] = "UpdateIsCodeData", [2] = "Char123" } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end, }) Misc:CreateButton({ Name = "Give A Random Legendary Unit From Your highest World", Callback = function() local args = { [1] = "UpdateIsCodeData", [2] = "Char321" } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end, }) Misc:CreateButton({ Name = "Give Teleport Gamepass", Callback = function() game:GetService("Players").LocalPlayer.ServerPlayerData.IsTeleport.Value = true end, }) --// Mob Kill Aura \\-- spawn(function() while task.wait(getgenv().WaitTimeForKa) do pcall(function() if getgenv().InsstaKKA ~= true then return end for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do if v:IsA("Model") then for i=1,10 do local args = { [1] = "AttackMonsterByFollow", [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name], [3] = workspace:WaitForChild("FollowModels"):WaitForChild("FollowModels_"..game.Players.LocalPlayer.UserId):WaitForChild("F001_"..game.Players.LocalPlayer.UserId) } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args)) end end end end) end end) --// Mob Insta Kill Aura \\-- spawn(function() while task.wait(0.1) do pcall(function() if getgenv().InstaKill ~= true then return end for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do if v:IsA("Model") then local args = { [1] = "OneKillMonster", [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name] } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args)) end end end) end end) --// Auto Sell \\-- spawn(function() while task.wait(0.1) do pcall(function() if getgenv().AutoSell ~= true then return end for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do if v:IsA("Model") then local args = { [1] = "SellMonster", [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name], [3] = false } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args)) end end end) end end) --// Crash Sever \\-- spawn(function() while task.wait() do pcall(function() if getgenv().Crash ~= true then return end local args = {[1] = "EquipSkin",[2] = "AOT001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "Naruto001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "JoJo002"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "TrueShadowGod"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "OnePiece002"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "DemonSlayer001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "DragonBall001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end) end end) --// Generate Gems \\-- spawn(function() while task.wait() do pcall(function() if getgenv().Gengems ~= true then return end local args = { [1] = "UpdateIsCodeData", [2] = "Gem150" } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end) end end) --// Generate Coins \\-- spawn(function() while task.wait() do pcall(function() if getgenv().GenCoins ~= true then return end local args = { [1] = "UpdateIsCodeData", [2] = "Coin555" } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end) end end)