--BROUGHT TO YOU BY RobloxScripter.com!--
_G.On = true
function Bye()
local a = game:GetService("Players").LocalPlayer.Backpack.Client
if a:FindFirstChild("ClientCheck") then a:FindFirstChild("ClientCheck"):Destroy()
else end
if a:FindFirstChild("Check") then a:FindFirstChild("Check"):Destroy()
else end
end
wait(0.1)
Bye()
_G.On = false -- True to start as usual.
local Char = game.Players.LocalPlayer.Character
function TakeQuest()
local args = {
[1] = "kaoru",
[2] = "take"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("DialogueAnswer"):InvokeServer(unpack(args))
task.wait(0.4)
Char:MoveTo(Vector3.new(1682.74, 41.1168, -1238.78))
task.wait(0.3)
fireclickdetector(game:GetService("Workspace").Game.JobStuff.Crates.ClickDetector)
task.wait(0.4)
Char:MoveTo(Vector3.new(924, 40, -1109))
end
while _G.On == true do
wait(0.5)
TakeQuest()
end