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local char = game.Players.LocalPlayer.Character
for i,v in next, char.Humanoid:GetPlayingAnimationTracks() do
v:Stop()
end
char.Animate.Disabled = true
local rs = game:GetService("RunService")
for i,v in pairs(char:GetChildren()) do
if v:IsA("Accessory") then
if v.Name == "Crying Baby" then
v.Handle.AccessoryWeld:Destroy()
rs.Heartbeat:Connect(function(step)
v.Handle.Position = char.Head.Position
v.Handle.CFrame = v.Handle.CFrame * CFrame.Angles(0,math.rad(30 * step),0)
end)
end
end
end