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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Lighting = game:GetService("Lighting")
function HasProperty(Object, PropertyName)
local Success, Result = pcall(function()
Object[PropertyName] = Object[PropertyName]
end)
return Success
end
local FireLimb = ReplicatedStorage:WaitForChild("FireLimb")
for Index, Object in pairs(game:GetDescendants()) do
if HasProperty(Object, "Enabled") and not Object:IsDescendantOf(Lighting) then
FireLimb:FireServer({
Fire = Object
}, false)
end
end