A Hero’s Destiny [Auto Stat Points]

Script Credit :- Quantum#0005
Features

Auto Stat Points

Script
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getgenv().Enabled = true getgenv().Health = true getgenv().Stamina = false getgenv().Split = false local statPoints = game:GetService("Players").LocalPlayer.Stats.Attributes.Value while getgenv().Enabled == true and task.wait(1) do spawn( function() while getgenv().Health == true and task.wait() do local UpgradeHealth = {[1] = "UpgradeHealth", [2] = statPoints} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(UpgradeHealth)) end end ) spawn( function() while getgenv().Stamina == true and task.wait() do local UpgradeStamina = {[1] = "UpgradeStamina", [2] = statPoints} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(UpgradeStamina)) end end ) spawn( function() if getgenv().Split == true and task.wait() then local SplitStamina = {[1] = "UpgradeStamina", [2] = statPoints / 2} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(SplitStamina)) task.wait(.5) local SplitHealth = {[1] = "UpgradeHealth", [2] = statPoints} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(SplitHealth)) end end ) end