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local Player = game:GetService("Players").LocalPlayer
local Mod = function(tool)
for i, v in pairs(tool.Configuration:GetChildren()) do
if v.Name == "RecoilMin" or v.Name == "RecoilMax" or v.Name == "ShotCooldown" then
v.Value = 0
elseif v.Name == "HitDamage" then
v.Value = math.huge
end
end
end
Player.Character.ChildAdded:Connect(function(child)
if child.ClassName == "Tool" and child:FindFirstChild("Configuration") then
Mod(child)
end
end)
Player.CharacterAdded:Connect(function(character)
character.ChildAdded:Connect(function(child)
if child.ClassName == "Tool" and child:FindFirstChild("Configuration") then
Mod(child)
end
end)
end)