All of Us Are Dead Gun mods (reset so it works)

Script Credit :- Deity#0228
Features

Gun mods (reset so it works)

Script
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local Player = game:GetService("Players").LocalPlayer local Mod = function(tool) for i, v in pairs(tool.Configuration:GetChildren()) do if v.Name == "RecoilMin" or v.Name == "RecoilMax" or v.Name == "ShotCooldown" then v.Value = 0 elseif v.Name == "HitDamage" then v.Value = math.huge end end end Player.Character.ChildAdded:Connect(function(child) if child.ClassName == "Tool" and child:FindFirstChild("Configuration") then Mod(child) end end) Player.CharacterAdded:Connect(function(character) character.ChildAdded:Connect(function(child) if child.ClassName == "Tool" and child:FindFirstChild("Configuration") then Mod(child) end end) end)