All of Us Are Dead | silent aim

Script Credit :- Deity#0228
Features

silent aim closest to cursor walls ignored
 

Script
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local EnemiesFolder = workspace.Enemies local Players = game:GetService("Players") local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local RunService = game:GetService("RunService") local GetClosestToCursor = function() local closestDistance = math.huge local closestEnemy = nil for _, enemy in pairs(EnemiesFolder:GetChildren()) do if not enemy:FindFirstChild("Head") then continue end if not enemy:FindFirstChildOfClass("Humanoid") then continue end if enemy.Humanoid.Health <= 0 then continue end local screenPos, visible = workspace.CurrentCamera:WorldToViewportPoint(enemy.Head.Position) local distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(screenPos.X, screenPos.Y)).Magnitude if distance < closestDistance then closestEnemy = enemy closestDistance = distance end end return closestEnemy end local ClosestEnemy = GetClosestToCursor() RunService.Stepped:Connect(function(time, deltaTime) ClosestEnemy = GetClosestToCursor() end) local old; old = hookmetamethod(game, '__namecall', function(this, ...) local args = {...} local method = getnamecallmethod() if not checkcaller() and method == 'FireServer' and this.Name == "WeaponHit" then if ClosestEnemy then args[2].part = ClosestEnemy.Head end end return old(this, unpack(args)) end)

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