Anime Fighting Simulator X
local Players = game:GetService("Players") local Client = Players.LocalPlayer local TweenService = game:GetService("TweenService") local Workspace = game:GetService("Workspace") local Neverlose_Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mana42138/Neverlose-UI/main/Source.lua"))() local win = Neverlose_Main:Window({ Title = "NEVERLOSE", CFG = "Neverlose", Key = Enum.KeyCode.H, External = { KeySystem = false, Key = loadstring(game:HttpGet("https://pastebin.com/raw/qbJ9JtTW"))() } }) function GetRemote(name) for i,v in pairs(game:GetService("ReplicatedStorage").Events:GetChildren()) do local R_Name = string.upper(v.Name) if string.find(R_Name, string.upper(name)) then return game:GetService("ReplicatedStorage").Events[v.Name] end end end function SendKeyEvent(key) game:GetService("VirtualInputManager"):SendKeyEvent(true,key,false,game) end local TabSection1 = win:TSection("Farming") local TabSection2 = win:TSection("Other") local tab = TabSection1:Tab("Autofarm") local QuestTab = TabSection1:Tab("Quests") local Teleport = TabSection2:Tab("Teleport") local Teleport = Teleport:Section("Teleportation") local Farms = tab:Section("Traning") local Farm_Mob = tab:Section("Mob Farm") local Exploits = tab:Section("Exploits") local Chest_Farm = tab:Section("Chest Farming") local Upgrades = tab:Section("Upgrades") local Mix = tab:Section("Collect") local CreditSection = tab:Section("Credits") CreditSection:Slider("Mana#9724", 0, 1, 0, function() end) local JoinDiscord = CreditSection:Toggle("Discord", function(t) Neverlose_Main:Notify({ Title = "Script", Text = "Discord Copied to Clipboard", Time = 2 }) setclipboard("https://discord.gg/qq6WgyMwkw") hasclicked = t end) spawn(function() while task.wait() do if hasclicked then JoinDiscord:Set(false) end end end) Farms:Toggle('Train Strength', function(t) Train_Strength = t end) task.spawn(function() while task.wait() do if Train_Strength then pcall(function() local MainStr = "Strength" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Durability', function(t) Train_Durability = t end) task.spawn(function() while task.wait() do if Train_Durability then pcall(function() local MainStr = "Durability" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Chakra', function(t) Train_Chakra = t end) task.spawn(function() while task.wait() do if Train_Chakra then pcall(function() local MainStr = "Chakra" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Sword', function(t) Train_Sword = t end) task.spawn(function() while task.wait() do if Train_Sword then pcall(function() local MainStr = "Sword" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Speed', function(t) Train_Speed = t end) task.spawn(function() while task.wait() do if Train_Speed then pcall(function() local MainStr = "Speed" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do v:Disable() end local ANAFK = Farms:Toggle("Anti-Afk", function() for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do v:Disable() end end) ANAFK:Set(true) local Mobs_Table = {} for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Mobs:GetChildren()) do if v.ClassName == "Folder" then for i,v in pairs(v:GetChildren()) do table.insert(Mobs_Table, v.Name) end end if v.ClassName == "Model" then table.insert(Mobs_Table, v.Name) end end Farm_Mob:Dropdown("Select Mob", Mobs_Table, function(t) Selected_Mob = t end) Farm_Mob:Toggle("Farm Selected Mob", function(t) Farm_Selected_Mob = t end) task.spawn(function() while task.wait() do if Farm_Selected_Mob then pcall(function() for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do if string.find(string.lower(v.Name), string.lower(Selected_Mob)) and v:FindFirstChild("HumanoidRootPart") and v then repeat task.wait() Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0) until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Farm_Selected_Mob == false end end end) end end end) Upgrades:Toggle('Upgrade Strength', function(t) Upgrade_Strength = t end) task.spawn(function() while task.wait() do if Upgrade_Strength then pcall(function() local MainStr = "Strength" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Durability', function(t) Upgrade_Durability = t end) task.spawn(function() while task.wait() do if Upgrade_Durability then pcall(function() local MainStr = "Durability" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Chakra', function(t) Upgrade_Chakra = t end) task.spawn(function() while task.wait() do if Upgrade_Chakra then pcall(function() local MainStr = "Chakra" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Sword', function(t) Upgrade_Sword = t end) task.spawn(function() while task.wait() do if Upgrade_Sword then pcall(function() local MainStr = "Sword" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Speed', function(t) Upgrade_Speed = t end) task.spawn(function() while task.wait() do if Upgrade_Speed then pcall(function() local MainStr = "Speed" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Mix:Toggle("Auto Claim Daily", function(t) Auto_Daily = t end) task.spawn(function() while task.wait() do if Auto_Daily then pcall(function() GetRemote("Rewards/RemoteEvent"):FireServer('ClaimDaily') end) end end end) Mix:Toggle("Auto Claim Achievement", function(t) Auto_Claim_Achievement = t end) task.spawn(function() while task.wait(1) do if Auto_Claim_Achievement then pcall(function() for i,v in pairs(Client.PlayerGui.Menu.PagesContainer.Achievements.container.Content:GetChildren()) do if v:IsA("ScrollingFrame") then for i,v in pairs(v:GetChildren()) do if v:FindFirstChildOfClass("Frame") then local modifiedString = v.Name:gsub("(%a)(%d)", "%1_%2") GetRemote("Achievements/RemoteEvent"):FireServer('ClaimAchievement', modifiedString) end end end end end) end end end) Exploits:Toggle("Inf Stamina", function(t) INF_Stamina = t end) task.spawn(function() while task.wait(.5) do if INF_Stamina then pcall(function() GetRemote("Stamina/RemoteEvent"):FireServer('Use', -9e9) end) end end end) Chest_Farm:Toggle("Main Chest Switch", function(t) Chest_Main = t end) Chest_Farm:Toggle("Farm Common", function(t) Farm_Common = t end) Chest_Farm:Toggle("Farm Rare", function(t) Farm_Rare = t end) Chest_Farm:Toggle("Farm Epic", function(t) Farm_Epic = t end) Chest_Farm:Toggle("Farm Legendary", function(t) Farm_Legendary = t end) Chest_Farm:Slider("-_-", 0, 1, 0, function() end) Chest_Farm:Toggle("Smart Chest Farm", function(t) Smart_Chest_Farm = t end) Chest_Farm:Toggle("Notify Chest Spawn", function(t) Notify_Chest_Spawn = t end) function GetChestAllow() local ReturnTable = {} if Farm_Legendary then table.insert(ReturnTable, "legendary") end if Farm_Epic then table.insert(ReturnTable, "epic") end if Farm_Rare then table.insert(ReturnTable, "rare") end if Farm_Common then table.insert(ReturnTable, "common") end if Smart_Chest_Farm then ReturnTable = { 'legendary', 'epic', 'rare', 'common' } return ReturnTable end return ReturnTable end task.spawn(function() while task.wait(.5) do if Chest_Main then pcall(function() local chests = game:GetService("Workspace").Scriptable.Crates:GetChildren() local allowedChests = GetChestAllow() local highestPriorityChest = nil local BetterTeleport = nil local highestPriority = -1 for i, v in pairs(chests) do if table.find(allowedChests, v.Name) then local priority = 0 if v.Name == "legendary" then priority = 3 elseif v.Name == "epic" then priority = 2 elseif v.Name == "rare" then priority = 1 end if priority > highestPriority then highestPriority = priority highestPriorityChest = v end if v:FindFirstChild("PP") then BetterTeleport = true else BetterTeleport = false end end end if highestPriorityChest then if BetterTeleport then Client.Character.HumanoidRootPart.CFrame = highestPriorityChest.PP.CFrame else Client.Character.HumanoidRootPart.CFrame = highestPriorityChest:GetModelCFrame() end task.wait(.5) end end) end end end) task.spawn(function() while task.wait() do if Chest_Main or Smart_Chest_Farm then pcall(function() SendKeyEvent("E") end) end end end) game:GetService("Workspace").Scriptable.Crates.ChildAdded:Connect(function(v) if Notify_Chest_Spawn then Neverlose_Main:Notify({ Title = "Chests", Text = "New: "..tostring(v.Name), Time = 2 }) end end) local TPVar = {} for i,v in pairs(game:GetService("Workspace").Scriptable.TrainingsAreas:GetChildren()) do TPVar[v.Name] = Teleport:Toggle(v.Name, function(t) if t then Client.Character.HumanoidRootPart.CFrame = v.CFrame Neverlose_Main:Notify({ Title = "Game", Text = "Teleported to: "..v.Name, Time = 2 }) end HasTP = t end) spawn(function() while task.wait() do if HasTP then TPVar[v.Name]:Set(false) end end end) end local Testsom = require(game:GetService("ReplicatedStorage").util.Quests.Main.BanditQuest) local Everyone = QuestTab:Section("KillMobs Quests") local Table_Quests = {} for i,v in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do if v.Name ~= "FirstQuest" then table.insert(Table_Quests, v.Name) end end function GetAllQuests() local ReturnTable = { ["KillMob"] = {}, ["Stat"] = {} } for i,v1 in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do local MainReq = require(v1) for i,v in pairs(MainReq.Quests) do if v.Type == "KillMob" then ReturnTable["KillMob"][v.Name] = { ["Mob"] = v.Objectives[1].Mob, ["Goal"] = v.Objectives[1].Goal, ["QuestName"] = v.Name, ["QuestIndex"] = i, ["Reward"] = v.Rewards["Yen"]["Amount"] } table.insert(ReturnTable["KillMob"], MainReq.Quests) end end end return ReturnTable end Everyone:Dropdown("Select Quest", Table_Quests, function(t) Quest_Selected = t end) Everyone:Toggle("Farm Quest & Mob", function(t) Start_Everyone_Farming = t end) local QIndex = Everyone:Slider("Quest Index", 1, 3, 1, function(t) Selected_Quest_Index = t end) QIndex:Set(1) function AcceptQuest(QuestName) GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", QuestName, Selected_Quest_Index) end task.spawn(function() while task.wait() do if Start_Everyone_Farming then pcall(function() AcceptQuest(Quest_Selected) for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do if string.find(string.lower(v.Name), string.lower(Testsom.Quests[Selected_Quest_Index].Objectives[1].Mob)) and v:FindFirstChild("HumanoidRootPart") and v then repeat task.wait() Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0) until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Start_Everyone_Farming == false end end end) end end end) Everyone:Toggle("First Quest [Boom]", function(t) Auto_Quest_Boom = t end) task.spawn(function() while task.wait() do if Auto_Quest_Boom then pcall(function() GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", 'FirstQuest') end) end end end)