Arcade Island X | Memory Royale Solver

Script Credit :- Velxcity
Features

Arcade Island X | Memory Royale Solver

Script
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local SelectedPlayer = "Player3" -- This is which side of the machine you're on local path = workspace.Machines.MemoryRoyale -- Path to the machine local cooldown = 0.3 -- The higher the cooldown the more likely it is to be solved with no error local rawValues = {} for _, child in ipairs(path.Patterns[SelectedPlayer]:GetChildren()) do local name = tonumber(child.Name) if name then local value = child.Value table.insert(rawValues, { name = "Button" .. tostring(name), value = value }) end end table.sort(rawValues, function(a, b) return a.name < b.name end) for index, data in ipairs(rawValues) do local buttonToClick = path[SelectedPlayer].Buttons["Button" .. tostring(data.value)] if buttonToClick then local clickDetector = buttonToClick:FindFirstChild("ClickDetector") if clickDetector then task.wait(cooldown) fireclickdetector(clickDetector) end end end