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-- WeaponList:
-- "Spear", "Magic", "Dagger", "Fist", "Sword"
local Weapon = "Sword"
for i,v in next, getgc() do
if typeof(v) == "function" and islclosure(v) and not isexecutorclosure(v) then
local Constants = debug.getconstants(v)
if table.find(Constants, "Detected") and table.find(Constants, "crash") then
setthreadidentity(2)
hookfunction(v, function()
return task.wait(9e9)
end)
setthreadidentity(7)
end
end
end
task.wait()
local old
old = hookmetamethod(game, "__namecall", function(self, ...)
if self.Name == "RemoteFunction" and getnamecallmethod() == "FireServer" then
local args = {...}
if args[2] == "DodgeMinigame" and typeof(args[1]) == "table" then
args[1] = {true, true}
return old(self, unpack(args))
end
end
return old(self, ...)
end)
task.wait()
local old2
old2 = hookmetamethod(game, "__namecall", function(self, ...)
if self.Name == "RemoteFunction" and getnamecallmethod() == "FireServer" then
local args = {...}
if args[2] == Weapon.."QTE" then
args[1] = true
return old2(self, unpack(args))
end
end
return old2(self, ...)
end)