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local Window = Library.CreateLib("AUNSADMOD", "Synapse")
Section:NewToggle(“FastAttack”, “Click to use FastAttack”, function(state)
local Fast = require(game:GetService(“Players”).LocalPlayer.PlayerScripts.CombatFramework.CameraShaker)
_G.FastAttack = state — true/false
game:GetService(“RunService”).RenderStepped:Connect(function()
pcall(function()
if _G.FastAttack then
Fast.activeController.timeToNextAttack = 0
Fast.activeController.hitboxMagnitude = 50
game.GetService’VirtualUser,:CaptureController()
game.GetService’VirtualUser,:Button1Down(Vector2.new(686, 352))
CameraShaker.CameraShakelnstance.CameraShakeState = {Fadingln = 3, FadingOut = 2, Sustained = 0, l active = 1}
end
end)
end)
end)