Auto Complete Jumping

Script Credit :- A Random Noob
Features

Copy and paste the code into your Roblox game

Adjust the _G.Amount to however amount you want to do

Adjust the interval (in seconds) to your liking - Roblox message cooldown stuff, so edit it yourself

Execute it

Script
--BROUGHT TO YOU BY RobloxScripter.com!--

_G.Amount = 69 local numbers = { [0] = "ZERO", [1] = "ONE", [2] = "TWO", [3] = "THREE", [4] = "FOUR", [5] = "FIVE", [6] = "SIX", [7] = "SEVEN", [8] = "EIGHT", [9] = "NINE", [10] = "TEN", [11] = "ELEVEN", [12] = "TWELVE", [13] = "THIRTEEN", [14] = "FOURTEEN", [15] = "FIFTEEN", [16] = "SIXTEEN", [17] = "SEVENTEEN", [18] = "EIGHTEEN", [19] = "NINETEEN", [20] = "TWENTY", [30] = "THIRTY", [40] = "FORTY", [50] = "FIFTY", [60] = "SIXTY", [70] = "SEVENTY", [80] = "EIGHTY", [90] = "NINETY", [100] = "ONE HUNDRED", [1000] = "ONE THOUSAND" } local function Number(number) if numbers[number] then return numbers[number] elseif number < 100 then local tens = math.floor(number / 10) * 10 local ones = number % 10 return numbers[tens] .. " " .. numbers[ones] elseif number == 100 then return numbers[number] elseif number < 1000 then local hundreds = math.floor(number / 100) local remainder = number % 100 if remainder == 0 then return numbers[hundreds] .. " HUNDRED" else return numbers[hundreds] .. " HUNDRED AND " .. spellOutNumber(remainder) end else return numbers[number] end end local player = game.Players.LocalPlayer for i = 1, _G.Amount do player.Character.Humanoid.Jump = true wait(1) game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Number(i) .. "!", "All") wait(2) end