Silent Aim
getgenv().silentaim_settings = { fov = 150, hitbox = "Head", fovcircle = true } -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Modules local Ts = require(ReplicatedStorage.TS) -- Player local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local CurrentCamera = workspace.CurrentCamera -- Get Closest local function GetClosest(Fov) local Target, Closest = nil, Fov or math.huge for i,v in pairs(Players:GetPlayers()) do local Character = Ts.Characters:GetCharacter(v) if (v and Character and v ~= Player and Character.Hitbox and Character.Hitbox:FindFirstChild(getgenv().silentaim_settings.hitbox)) then local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[getgenv().silentaim_settings.hitbox].Position) local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (Distance < Closest and OnScreen) then Closest = Distance Target = v end end end return Target end -- Define target and draw circle local Target local CircleInline = Drawing.new("Circle") local CircleOutline = Drawing.new("Circle") RunService.Stepped:Connect(function() CircleInline.Radius = getgenv().silentaim_settings.fov CircleInline.Thickness = 2 CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleInline.Transparency = 1 CircleInline.Color = Color3.fromRGB(255, 255, 255) CircleInline.Visible = getgenv().silentaim_settings.fovcircle CircleInline.ZIndex = 2 CircleOutline.Radius = getgenv().silentaim_settings.fov CircleOutline.Thickness = 4 CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleOutline.Transparency = 1 CircleOutline.Color = Color3.new() CircleOutline.Visible = getgenv().silentaim_settings.fovcircle CircleOutline.ZIndex = 1 Target = GetClosest(getgenv().silentaim_settings.fov) end) -- Main hooking local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...) local Args = {...} if (not checkcaller() and Target and Self.Name == "Projectiles") then Character = Ts.Characters:GetCharacter(Target) if (Character and Character.Hitbox and Character.Hitbox[getgenv().silentaim_settings.hitbox] and Args[1] == "__Hit") then Args[3] = Character.Hitbox[getgenv().silentaim_settings.hitbox].Position Args[4] = Character.Hitbox[getgenv().silentaim_settings.hitbox] end end return Old(Self, unpack(Args)) end)