Bad Business silent aim

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Script Credit :- ok_#8777

silent aim


local input = game:GetService('UserInputService') local replicated = game:GetService('ReplicatedStorage') local players = game:GetService('Players') local localPlayer = players.LocalPlayer local camera = workspace.CurrentCamera local tortoise = require(game:GetService('ReplicatedStorage').TS) local reticle = tortoise.Input.Reticle local characters = tortoise.Characters local team = tortoise.Teams local projectiles = tortoise.Projectiles local weaponInfo = {} for c,k in next, replicated.Items.Base:GetChildren() do local config = k:FindFirstChild('Config', true) if config then weaponInfo[k.Name] = require(config) end end local bulletInfo = getupvalue(projectiles.InitProjectile, 1) local function getBulletData() local me = characters:GetCharacter(localPlayer) local backPack = me and me:FindFirstChild('Backpack') if not backPack then return end local equipped = backPack:FindFirstChild('Equipped') if not equipped then return end local projectile = weaponInfo[tostring(equipped.Value)] if not projectile or not projectile.Projectile then return end return bulletInfo[projectile.Projectile.Template] end local function predict(part : Instance) local distance = (part.Position - camera.CFrame.p).magnitude local bulletData = getBulletData() if not bulletData then return end local timeToHit = distance / bulletData.Speed local velocity = part.Velocity +, bulletData.Gravity * (timeToHit/2), 0) local hitPosition = part.Position + (velocity * timeToHit) return hitPosition end local function nearestTarget(bone : string) local info = { distance = math.huge, player = nil, character = nil, bone = nil } for _, player in next, players:GetPlayers() do if player == localPlayer then continue end local areFriendly = team:ArePlayersFriendly(player, localPlayer) local character = characters:GetCharacter(player) local body = (character and character:FindFirstChild('Body')) local bone = (body) and (body:FindFirstChild(bone)) if areFriendly or not bone then continue end local screenPoint, onScreen = camera:WorldToScreenPoint(bone.Position) if not onScreen then continue end local mousePosition = input:GetMouseLocation() local distance = (, screenPoint.y) - mousePosition).magnitude if distance > info.distance then continue end info = { distance = distance, player = player, character = character, bone = bone } end return info end local reticleLookVector = reticle.LookVector reticle.LookVector = function(...) local nearest = nearestTarget('Head') if nearest.player then local prediction = predict(nearest.bone) if prediction then print('yeah') return, prediction).lookVector end end return reticleLookVector(...) end -- Function check bypass setupvalue(reticle.GetPosition, 1, reticle.LookVector)

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