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local target = "targetnamehere"
local targetname = game:GetService("Players")[target].Character
local args = {
[1] = "DamageSingle",
[2] = "Player",
[3] = targetname,
[4] = 100,
[5] = ""
}
game:GetService("ReplicatedStorage").RemoteEvents.GunEvents:FireServer(unpack(args))