[BETA] Warships GUI ( Give Coins, Give Ships, Kill All, Instant Reload )

Uploaded On
Script Credit :- Eternal#9542 Leviathan#9956
Features

GUI

Script
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local Library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))() local Window = Library:CreateWindow("[BETA] Warships GUI") local basicFolder = Window:CreateFolder("Basic Cheats") local combatFolder = Window:CreateFolder("Combat Cheats") local itemFolder = Window:CreateFolder("Item Cheats") local currencyFolder = Window:CreateFolder("Currency Cheats") local etcFolder = Window:CreateFolder("ETC") -- Script Variables local serverEvents = game:GetService("ReplicatedStorage").ServerEvents local Player = game.Players.LocalPlayer local securityKey = nil local shipList = {} local skinList = {} local flagList = {"CoinBoostFlag", "ShipSpeedFlag", "ResearchBoostFlag", "HealthBoostFlag", "WrenFlag"} -- We need to get the security key then store it because we cant use -- SK:InvokeServer() multiple times or we get kicked while securityKey == nil do if game.Workspace:FindFirstChild("SecurityKey") then securityKey = game.Workspace.SecurityKey.Value print("Key: " .. securityKey) else local Key = Instance.new("NumberValue") Key.Name = "SecurityKey" Key.Parent = game.Workspace securityKey = serverEvents.SK:InvokeServer() Key.Value = securityKey print("First Launch Key: " .. securityKey) end end -- Grab list of ships for i,v in pairs(game:GetService("ReplicatedStorage").HarborShips:GetChildren()) do if v ~= game.Players.LocalPlayer then table.insert(shipList, v.Name) end end -- Grab list of skins for i,v in pairs(game:GetService("Lighting").Skins:GetChildren()) do if v ~= game.Players.LocalPlayer then table.insert(skinList, v.Name) end end basicFolder:Box("Ship Speed","number",function(value) serverEvents.UpdateShipSpeed:FireServer( value, securityKey ) end) basicFolder:Box("Ship Turn","number",function(value) serverEvents.UpdateShipTurn:FireServer( value, securityKey ) end) basicFolder:Button("Instant Harbor Return",function() serverEvents.TriggerHarbourReturn:FireServer() end) -- Just my kill script i made combatFolder:Box("Kill","string",function(value) if (value == "all") then local children = game.Workspace.CombatZone.Ships:GetChildren() for count = 1, 10 do for i, child in ipairs(children) do serverEvents.FireProjectile:FireServer( game:GetService("Workspace").CombatZone.Ships[Player.Name], game:GetService("Workspace").CombatZone.Ships[Player.Name].Gun.Barrel.BulletPos, Vector3.new(child.Base.Position.X, child.Base.Position.Y, child.Base.Position.Z), -- origin point Vector3.new(-15, 0, -15), 500, "Primary", securityKey ) wait(.01) end end else if (value ~= "all") then local playerpos = game.Workspace.CombatZone.Ships[value].Base.Position for count = 1, 10 do serverEvents.FireProjectile:FireServer( game:GetService("Workspace").CombatZone.Ships[Player.Name], game:GetService("Workspace").CombatZone.Ships[Player.Name].Gun.Barrel.BulletPos, Vector3.new(playerpos.X, playerpos.Y, playerpos.Z), Vector3.new(-15, 0, -15), 500, "Primary", securityKey ) wait(.01) end end end end) local reloadBackup = nil combatFolder:Toggle("Instant Secondary Reload",function(bool) shared.toggle = bool if (bool == true) then reloadBackup = game.Workspace.CombatZone.Ships[Player.Name].Config.SecondaryReloadSpeed.Value game.Workspace.CombatZone.Ships[Player.Name].Config.SecondaryReloadSpeed.Value = 0.0001 else game.Workspace.CombatZone.Ships[Player.Name].Config.SecondaryReloadSpeed.Value = reloadBackup end end) local speedBackup = nil combatFolder:Toggle("Insane Bullet Speed",function(bool) shared.toggle = bool if (bool == true) then speedBackup = game.Workspace.CombatZone.Ships[Player.Name].BulletSpeed.Value game.Workspace.CombatZone.Ships[Player.Name].BulletSpeed.Value = 100000 else game.Workspace.CombatZone.Ships[Player.Name].BulletSpeed.Value = speedBackup end end) itemFolder:Label("Give Ship",{ TextSize = 20; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(60,60,60); }) itemFolder:Dropdown("Select Ship",shipList,true,function(item) serverEvents.AwardEventPlayer:InvokeServer("Ship", item) end) itemFolder:Label("Give Skin",{ TextSize = 20; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(60,60,60); }) itemFolder:Dropdown("Select Skin",skinList,true,function(item) serverEvents.AwardEventPlayer:InvokeServer("Skin", item) end) itemFolder:Label("Give Flag",{ TextSize = 20; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(60,60,60); }) itemFolder:Dropdown("Select Flag",flagList,true,function(item) ServerEvents.BuyFlag:InvokeServer(item, 0) end) itemFolder:Button("Give 200 Flags",function() for i, flag in ipairs(flagList) do for count = 1, 200 do serverEvents.BuyFlag:InvokeServer(flag, 0) end end end) currencyFolder:Box("Tokens","number",function(value) serverEvents.AwardEventPlayer:InvokeServer("Token", value) end) currencyFolder:Box("Coins","number",function(value) serverEvents.AwardEventPlayer:InvokeServer("Coins", value) end) currencyFolder:Box("Research","number",function(value) serverEvents.AwardEventPlayer:InvokeServer("Research", value) end) etcFolder:DestroyGui()