BIG Paintball! 🔫

Script Credit :- skatbr
Features

BIG Paintball! 🔫
 

Script
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repeat task.wait() until game:IsLoaded() if not hookmetamethod then game.Players.LocalPlayer:Kick('your exploit is not supported') end local players = game:GetService('Players') local RunService = game:GetService('RunService') local Teams = game:GetService('Teams') local user_input_service = game:GetService('UserInputService') local workspace = game:GetService('Workspace') local camera = workspace.CurrentCamera local wtvp = camera.WorldToViewportPoint local localplayer = players.LocalPlayer local function indexExists(object, index) local _, value = pcall(function() return object[index] end) return value end local function get_character(player) return indexExists(player, 'Character') end local function get_mouse_location() return user_input_service:GetMouseLocation() end local function is_alive(player) return player.Character and player.Character:FindFirstChild('Humanoid') and player.Character:FindFirstChild('Humanoid').Health > 0 end local function is_team(player) return #Teams:GetChildren() > 0 and player.Team == localplayer.Team end local function getClosestPlayerToCursor(fov) local maxDistance = fov or math.huge local closestPlayer = nil local closestPlayerDistance = math.huge for _, player in pairs(players:GetPlayers()) do if player ~= localplayer and not is_team(player) and get_character(player) and is_alive(player) then local pos, on_screen = wtvp(camera, get_character(player).Head.Position) if not on_screen then continue end local distance = (get_mouse_location() - Vector2.new(pos.X, pos.Y)).magnitude if distance <= maxDistance and distance < closestPlayerDistance then closestPlayer = player closestPlayerDistance = distance end end end return closestPlayer end shared.fov = 400 local circle = Drawing.new('Circle') circle.Thickness = 2 circle.NumSides = 12 circle.Radius = shared.fov or 400 circle.Filled = false circle.Transparency = 1 circle.Color = Color3.new(1, 0, 0.384313) circle.Visible = true local target = nil RunService.Heartbeat:Connect(function(deltaTime) task.wait(deltaTime ^ 2) target = getClosestPlayerToCursor(shared.fov) circle.Position = get_mouse_location() end) local OldNamecall OldNamecall = hookmetamethod(workspace, '__namecall', newcclosure(function(...) local args = { ... } local method = string.lower(getnamecallmethod()) local caller = getcallingscript() if method == 'findpartonraywithwhitelist' and tostring(caller) == 'First Person Controller' then local HitPart = target and target.Character and target.Character.Head or nil if HitPart then local Origin = HitPart.Position + Vector3.new(0, 5, 0) local Direction = (HitPart.Position - Origin) args[2] = Ray.new(Origin, Direction) return OldNamecall(unpack(args)) else return OldNamecall(...) end end return OldNamecall(...) end))

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