Blocks! TRAP ALL PLAYERS. DESTROYS SERVER

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DESTROYS SERVER

TRAP ALL PLAYERS

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local donotchangetozero = 1 -- DO NOT CHANGE TO ZERO OR YOU ARE RACIST local boxSize = 4 --changes size of the box, higher values may take longer to build and allow escape -- i recommend 4 local waitTime = 0.3 --[[ the time to wait to build a box after teleporting to a player low values risk the box not being built at all (server does not think you are in range soon enough) too high values mean people may escape before the box is built it works well for me at 0.3 ]] local waitAfterTeleport = 3 --how long to waiat before moving to next player when boxing all players, does not apply when players respawn instead it tries to do it instantly. local lp = game.Players.LocalPlayer local lc = lp.Character local network_contents = game.ReplicatedStorage.shared.network.network_contents local place_remote = network_contents.place_build function placeBlock(x,y,z) place_remote:FireServer( "White", --color, doesn't even do anything though x, y, z, CFrame.new(1,0,0,1,0,0,0,1,0,0,0,1), --rotation 1, --no clue 1 --no clue ) end function Swastika(pos,size) network_contents.block_data_remote:InvokeServer( "transparency", donotchangetozero --change transparency of swastika here, 1 is fully transparent, 0 is fully opaque (0) ) size3 = size*3 center = pos + Vector3.new(0,size3,0) placeBlock(center.X,center.Y,center.Z) for i = 3,size3,3 do --topright placeBlock(center.x,center.y+i,center.z) placeBlock(center.x,center.y+size3,center.z+i) --bottomright placeBlock(center.x,center.y,center.z+i) placeBlock(center.x,center.y-i,center.z+size3) --bottomleft placeBlock(center.x,center.y-i,center.z) placeBlock(center.x,center.y-size3,center.z-i) --topleft placeBlock(center.x,center.y,center.z-i) placeBlock(center.x,center.y+i,center.z-size3) end end function makeBox(player,size) network_contents.block_data_remote:InvokeServer( "transparency", 0.9 --change transparency of box here, 1 is fully transparent, 0 is fully opaque ) size3 = size*3 sizehalf3 = size*1.5 if player.Character.HumanoidRootPart == nil or lc.HumanoidRootPart == nil then return end lc.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame pos = player.Character.HumanoidRootPart.Position wait(waitTime) --Make floor for i2 = -size,size do for i = -size,size do placeBlock(pos.X+3*i,pos.Y-sizehalf3-3,pos.Z+3*i2) end end --Make walls for i2 = 0,size do for i = -size,size do placeBlock(pos.X+3*i,pos.Y-sizehalf3+i2*3,pos.Z+size3) placeBlock(pos.X+3*i,pos.Y-sizehalf3+i2*3,pos.Z-size3) placeBlock(pos.X-size3,pos.Y-sizehalf3+i2*3,pos.Z+3*i) placeBlock(pos.X+size3,pos.Y-sizehalf3+i2*3,pos.Z+3*i) end end --Make roof for i2 = -size,size do for i = -size,size do placeBlock(pos.X+3*i,pos.Y+sizehalf3+3,pos.Z+3*i2) end end Swastika(pos+Vector3.new(0,0,0),size) end function boxAll() for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= lp.Name then -- checks if selected player is you / localplayer makeBox(v,boxSize) wait(waitAfterTeleport) end end end --Makes the blocks Red in order to make the swastika appear more holy network_contents.inventory_function:InvokeServer( "blocks", "equip", "Red" ) function onJoin(player) player:WaitForChild("HumanoidRootPart") makeBox(game.Players:FindFirstChild(player.Name),boxSize) end -- hooks Autobox function to box new players game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(onJoin) end) for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= lp.Name then -- checks if selected player is you / localplayer if v ~= nil then v.CharacterAdded:Connect(onJoin) end end end boxAll() while wait(60) do --Boxes everyone every few seconds incase they escaped boxAll() end

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