--BROUGHT TO YOU BY RobloxScripter.com!--
local modification = {repeatamount = 4}
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = function(uh, ...)
local args = {...}
local method = getnamecallmethod()
if method == "FireServer" and uh.Name == "Remote" then
for i = 1,modification.repeatamount do
old(uh, ...)
end
end
return old(uh, ...)
end
setreadonly(mt, true)