Bloodlines | No Fall Damage

Uploaded On
Script Credit :- CanEge#1319
Features

No Fall Damage

No Fire

Script
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local mt = getrawmetatable(game) local namecall = mt.__namecall setreadonly(mt,false) mt.__namecall = function(self,...) local args = {...} local method = getnamecallmethod() if method == "FireServer" and args[1] == "TakeDamage" then return wait(9e9) end return namecall(self,...) end

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