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local mt = getrawmetatable(game)
local namecall = mt.__namecall
setreadonly(mt,false)
mt.__namecall = function(self,...)
local args = {...}
local method = getnamecallmethod()
if method == "FireServer" and args[1] == "InflictFire" then
return wait(9e9)
end
return namecall(self,...)
end