Autofarm
-- services local players = game:GetService("Players") local vu = game:GetService("VirtualUser") -- variables local lp = players.LocalPlayer local carCollection = workspace.CarCollection local guiScript = getsenv(lp.PlayerGui:WaitForChild("GUIs")) local openFunc = guiScript["OpenDealership"] local spawnFunc = guiScript["SpawnButton"] local doBreak = false -- functions local function getCurrentCar() local car = carCollection:FindFirstChild(lp.Name) if not car then return nil end local model = car:FindFirstChild("Car") if not model then return nil end local isNotBroken = model:FindFirstChild("Wheels"):FindFirstChildOfClass("Part") and model:FindFirstChild("Body"):FindFirstChild("Engine"):FindFirstChildOfClass("MeshPart") return isNotBroken and model or nil end local function getCharacter() return lp.Character or lp.CHaracterAdded:Wait() end local function canSpawn() return lp.SpawnTimer.Value <= 0 end local function spawnBestCar() openFunc() spawnFunc(true, Enum.UserInputState.Begin) end local function destroyCar() local hum = getCharacter():FindFirstChildOfClass("Humanoid") local hrp = getCharacter():FindFirstChild("HumanoidRootPart") if not hum or not hrp then return end local car = getCurrentCar() repeat task.wait() until car.PrimaryPart ~= nil -- Death to the car!!! repeat task.wait() car = getCurrentCar() if not car then return end task.wait(.1) pcall(function() if not car.PrimaryPart then return end car.PrimaryPart.Velocity = Vector3.new(0, 300, 0) car.PrimaryPart.CFrame *= CFrame.Angles(180, 0, 0) end) task.wait(.1) pcall(function() if not car.PrimaryPart then return end car.PrimaryPart.Velocity = Vector3.new(0, -400, 0) car.PrimaryPart.CFrame *= CFrame.Angles(180, 0, 0) end) until not doBreak end -- main lp.Idled:Connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) while task.wait() do local character = getCharacter() if not character then return end if canSpawn() then doBreak = true task.delay(10, function() doBreak = false end) pcall(function() spawnBestCar() destroyCar() end) end end