CHAOS Kill Aura

Script Credit :- Amity#0001
Features

 CHAOS Kill Aura

Script
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if shared.settings then return end shared.settings = { killaura = true, maxdistance = 30, debugging = true } local Players = game:GetService("Players") local lp = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer local function getchar(plr,yield) local plr = plr or lp return plr.Character or yield and plr.CharacterAdded:Wait() end local function gethumanoid(plr,yield) local plr = plr or lp local char = getchar(plr,yield) return yield and char:WaitForChild("Humanoid") or char:FindFirstChildWhichIsA("Humanoid") end local function getDamageRemote() local char = getchar(nil,true) local Tool = char:FindFirstChildWhichIsA("Tool") local Remote = Tool and Tool:FindFirstChild("DamageRemote") return Remote end local function GetClosestPlayer() local dist = shared.settings.maxdistance or 1/0 local closest_player for i,v in next, Players:GetPlayers() do if v ~= lp then local char = getchar(v) if char and not char:FindFirstChildWhichIsA("ForceField") then local BasePart = char:FindFirstChildWhichIsA("BasePart") local Humanoid = gethumanoid(v) local DistanceFromTarget = BasePart and lp:DistanceFromCharacter(BasePart.CFrame.Position) if DistanceFromTarget and DistanceFromTarget 0 then dist = DistanceFromTarget closest_player = v end end end end return closest_player,dist end repeat local DamageRemote = getDamageRemote() if DamageRemote then local Target,Distance = GetClosestPlayer() if Target then DamageRemote:FireServer(gethumanoid(Target)) if shared.settings.debugging then warn("Attacked",Target,"from",Distance,"studs away") end end end task.wait() until not shared.settings.killaura

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