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if shared.settings then return end
shared.settings = {
killaura = true,
maxdistance = 30,
debugging = true
}
local Players = game:GetService("Players")
local lp = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer
local function getchar(plr,yield)
local plr = plr or lp
return plr.Character or yield and plr.CharacterAdded:Wait()
end
local function gethumanoid(plr,yield)
local plr = plr or lp
local char = getchar(plr,yield)
return yield and char:WaitForChild("Humanoid") or char:FindFirstChildWhichIsA("Humanoid")
end
local function getDamageRemote()
local char = getchar(nil,true)
local Tool = char:FindFirstChildWhichIsA("Tool")
local Remote = Tool and Tool:FindFirstChild("DamageRemote")
return Remote
end
local function GetClosestPlayer()
local dist = shared.settings.maxdistance or 1/0
local closest_player
for i,v in next, Players:GetPlayers() do
if v ~= lp then
local char = getchar(v)
if char and not char:FindFirstChildWhichIsA("ForceField") then
local BasePart = char:FindFirstChildWhichIsA("BasePart")
local Humanoid = gethumanoid(v)
local DistanceFromTarget = BasePart and lp:DistanceFromCharacter(BasePart.CFrame.Position)
if DistanceFromTarget and DistanceFromTarget 0 then
dist = DistanceFromTarget
closest_player = v
end
end
end
end
return closest_player,dist
end
repeat
local DamageRemote = getDamageRemote()
if DamageRemote then
local Target,Distance = GetClosestPlayer()
if Target then
DamageRemote:FireServer(gethumanoid(Target))
if shared.settings.debugging then
warn("Attacked",Target,"from",Distance,"studs away")
end
end
end
task.wait()
until not shared.settings.killaura