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local player = game.Players.LocalPlayer
local sword = player.Backpack:FindFirstChild("Sword") or player.Character:FindFirstChild("Sword")
if not sword then
local args = {
[1] = "Classic Sword"
}
workspace.Events.Fighting.GiveWeapon:FireServer(unpack(args))
sword = player.Backpack:FindFirstChild("Sword")
wait(.1)
player.Backpack.Sword.Parent = player.Character
end
local character = player.Character
wait(.1)
if sword and sword.Parent ~= nil then
sword.Parent = player.Character
end
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local newCFrame = CFrame.new(
-2046.20447, 3.86272335 + 15, 635.424622,
0.998425484, 3.23363807e-08, -0.0560940877,
-2.89968813e-08, 1, 6.03477872e-08,
0.0560940877, -5.86262168e-08, 0.998425484
)
humanoidRootPart.CFrame = newCFrame
humanoidRootPart.Anchored = true
end
end
local swordHandle = workspace:FindFirstChild(player.Name):FindFirstChild("Sword"):FindFirstChild("Handle")
if swordHandle then
swordHandle.Size = Vector3.new(1999,1999,1999)
end
local vu = game:GetService("VirtualUser")
local isGEnabled = true
local characterAddedConn
characterAddedConn = player.CharacterAdded:Connect(function(character)
if character then
isGEnabled = false
if characterAddedConn then
characterAddedConn:Disconnect()
end
end
end)
while isGEnabled do
vu:Button1Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(0.01)
vu:Button1Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(0.01)
end