Cursed Tank Simulator

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Script Credit :- brianops16
Features

Cursed Tank Simulator

-- IN ORDER TO USE!!!! Hit shift / zoom into the gunner view and then hit the assigned key

Script
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local key = "F" local Player = game:GetService("Players").LocalPlayer local FirstDown = false local Velocity = 0 local RunService = game:GetService("RunService") local Cam = game.Workspace.CurrentCamera _G.Break = false local function fireBullet(originPoint, velocity) local bulletPos, bulletVelocity = originPoint, velocity local startTime = tick() while true do if _G.Break then return end if tick() - startTime > 3 then break end local dt = RunService.RenderStepped:Wait() local bulletRay = Ray.new(bulletPos, bulletVelocity) local hitPart, hitPoint, hitNormal = workspace:FindPartOnRay(bulletRay) local Tank = game:GetService("Workspace").Vehicles:FindFirstChild("Chassis"..Player.Name) if not Tank then break end if hitPart and not hitPart:FindFirstAncestor(Tank.Name) then if game.Workspace:FindFirstChild("Tracker") then game.Workspace.Tracker:Destroy() end local I = Instance.new("Part") local Bill = Instance.new("BillboardGui") local Text = Instance.new("TextLabel") Bill.Parent = I Bill.Size = UDim2.new(1,0,1,0) Bill.AlwaysOnTop = true Text.Parent = Bill Text.Size = UDim2.new(1,0,1,0) local Dist = nil if hitPoint then Dist = math.ceil(0.2803 * ((hitPoint - Cam.CFrame.Position).Magnitude) + 0.1310) Text.Text = tostring(Dist) end Text.BackgroundColor3 = Color3.fromRGB(255, 0, 208) I.CanQuery = false I.CanTouch = false I.CanCollide = false I.Position = hitPoint I.Name = "Tracker" I.Parent = game.Workspace I.Anchored = true I.Transparency = 1 I.Size = Vector3.new(2,2,2) if Dist then local Reticle = Player.PlayerGui.hi:FindFirstChildOfClass("Frame") if Reticle:FindFirstChild("Frame") then if Reticle:FindFirstChild("Tracker") then Reticle.Tracker:Destroy() end local x,y = nil,nil local Copy = nil for i,v in pairs(Reticle:GetChildren()) do if v:FindFirstChild("TextLabel") then if v.TextLabel.Text == "2" then x = v.TextLabel.AbsolutePosition.Y Copy = v if y then break end elseif v.TextLabel.Text == "4" then y = v.TextLabel.AbsolutePosition.Y if x then break end end end end local C = Copy:Clone() C.Parent = Copy.Parent C.Name = "Tracker" C.BackgroundColor3 = Color3.fromRGB(255, 0, 208) C.Position = UDim2.new(.5,0,.5,(Dist/200) * (y-x)) C.TextLabel.Text = Dist / 100 C.TextLabel.TextColor3 = Color3.fromRGB(255, 0, 208) end end break else bulletVelocity = bulletVelocity - (Vector3.new(0, game.Workspace.Gravity, 0) * dt) bulletPos = bulletPos + bulletVelocity * dt end end end function main(act, state, obj) if state == Enum.UserInputState.Begin then if not FirstDown then FirstDown = true for i,v in pairs(Player.PlayerGui["Shell Selector Gui"].FrameBox:GetChildren()) do if v:FindFirstChild("Frame") and v.BackgroundColor3 == Color3.fromRGB(255, 155, 0) then for a,b in pairs(v.Frame:GetChildren()) do if b:FindFirstChild("val") and string.match(b.val.Text,"%d+m/s") then Velocity = tonumber(string.match(b.val.Text,"(%d+)m/s")) * 10 end end end end task.spawn(function() while FirstDown do wait(.1) Cam = game.Workspace.CurrentCamera print(Cam.CFrame.LookVector) task.spawn(fireBullet,Cam.CFrame.Position,Velocity * Cam.CFrame.LookVector) if _G.Break then FirstDown = false return end end _G.Break = true wait(.5) if game.Workspace:FindFirstChild("Tracker") then game.Workspace.Tracker:Destroy() end _G.Break = false end) end else FirstDown = false end end local CAS = game:GetService("ContextActionService") CAS:UnbindAction("BoundAction") CAS:BindAction("BoundAction", main, false, Enum.KeyCode[key])

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