Da Hood Auto Shoe Farm

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Script Credit :- Amity#0001
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Da Hood Auto Shoe Farm

Script
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local autosell = true local Ignored = workspace:WaitForChild("Ignored") local Sell = Ignored:WaitForChild("Clean the shoes on the floor and come to me for cash") local Drop = Ignored:WaitForChild("Drop") local Heartbeat = game:GetService("RunService").Heartbeat local Players = game:GetService("Players") local lp = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() and Players.LocalPlayer local connections = {} local function getchar() return lp.Character or lp.CharacterAdded:Wait() end local function gethumanoid() return getchar():WaitForChild("Humanoid") end local function getroot() local humanoid = gethumanoid() if not humanoid.RootPart then humanoid:GetPropertyChangedSignal("RootPart"):Wait() end for i,v in next, getconnections(humanoid.RootPart:GetPropertyChangedSignal("CFrame")) do v:Disconnect() end return humanoid.RootPart end connections["CharacterAdded"] = lp.CharacterAdded:Connect(function(char) for i,v in next, getconnections(char:WaitForChild("HumanoidRootPart"):GetPropertyChangedSignal("CFrame")) do v:Disconnect() end end) local state = false local function collect(MeshPart) if MeshPart:IsA("MeshPart") and MeshPart.Parent then if not state then state = true local oldpos = getroot().CFrame local click = MeshPart:WaitForChild("ClickDetector") local maxclick = click.MaxActivationDistance repeat if MeshPart then getroot().CFrame = MeshPart.CFrame * CFrame.new(-math.random(0,maxclick),0,0) end Heartbeat:Wait() if click then pcall(fireclickdetector,click,maxclick) end until not MeshPart or not MeshPart.Parent or not click or not click.Parent if autosell then local SellClick = Sell:WaitForChild("ClickDetector") local maxclick = SellClick.MaxActivationDistance getroot().CFrame = Sell:WaitForChild("HumanoidRootPart").CFrame Heartbeat:Wait() pcall(fireclickdetector,SellClick,maxclick) end getroot().CFrame = oldpos gethumanoid():ChangeState(2) state = false else repeat task.wait() until not state collect(MeshPart) end end end getgenv().disable = function() for i,v in next, connections do warn("Disconnecting",i,v:Disconnect()) end table.clear(connections) end connections["ChildAdded"] = Drop.ChildAdded:Connect(collect) for i,v in Drop:GetChildren() do collect(v) end

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