Destroyer simulator | Universal Autofarm

Uploaded On
Script Credit :- Bagi Ril#5033
Features

Universal Autofarm

Script
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_G.Enabled = true _G.TP = false function getClosest() local t = math.huge local p = nil for i,v in pairs(game:GetService("Workspace")["__THINGS"].Items:GetChildren()) do if (v.Model.PrimaryPart.Position - game.Players.LocalPlayer.Character.PrimaryPart.Position).Magnitude < t then t = (v.Model.PrimaryPart.Position - game.Players.LocalPlayer.Character.PrimaryPart.Position).Magnitude p = v end end return p end while wait() do while wait() do if _G.Enabled == true then local c = getClosest() if _G.TP == true then game.Players.LocalPlayer.Character.PrimaryPart.CFrame = c.Model.PrimaryPart.CFrame end fireclickdetector(c.Model.ClickDetector) Wait(0.1) else break end end end

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