Autofarm Options:
- Build Chain: Automatically kill doodles that are of the same species as the one you selected, but don't match the other requirements.
- Auto Heal Doodles: Heals and removes status effects from your doodles before each battle
- Try to Catch Matches: Automatically uses your capsules in an attempt to catch doodles that match your specifications (Best capsules are used first) (Polkadot > Stripes > Basic)
- Auto Buy Capsules: Checks how many capsules you have when you inject, and refills your capsules to that amount before each battle. (Refills polkadot capsules aswell)
- Only Farm in Current Spot: Skips searching for encounters of your selected doodle and teleporting to their encounter spot, and instead farms whatever you're standing on. (Must be on a spot where you can encounter doodles)
Catch Options:
- Set the minimum amount of stars matching doodles should have
- Toggle only catching misprinted doodles
- Set what doodle you want the script to catch (truly revolutionary)
- The option to set what trait you want
- The option to set what skin you want
Notes:
- Without "Only Farm in Current Spot" on, the script will automatically search for, teleport to, and farm the correct encounter spot.
- If the doodle does not have an encounter spot. The script cannot farm for it. (A place to find it in the wild)
- If you select a doodle with a high evolution (that doesn't spawn in the wild) the script will find encounters for lower evolutions of that doodle.
- If you select a mythic as the doodle you want to catch, the script will automatically turn on "Only Farm in Current Spot". You're responsible for finding where their spawn (even though it's usually anywhere)
- if you pick the "Any" option for trait or skin, it forgoes the check entirely. ("Any" skin means any skin, and no skin as well)
- I haven't stress tested this script a bunch, so expect some bugs and bug fixes. (Also that means you probably shouldn't do anything other than watch it while it's enabled)
- It's recommended you use a doodle at max level, or a level where it can't learn any more moves. Since the script will stop if the confirmation to replace a move comes up.
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