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local lp = game.Players.LocalPlayer.Character
local Weapon = "Rifle" -- Your Weapon
lp[Weapon]:GetAttributeChangedSignal("Ammo"):Connect(
function()
lp[Weapon]:SetAttribute("Ammo", 9999)
end
)
lp[Weapon]:SetAttribute("Firerate", 9999)
lp[Weapon]:SetAttribute("BulletSpeed", 9999)
lp[Weapon]:SetAttribute("Spread", 0)