Dynasty Battlegrounds [Auto Block, Unpatched]

Uploaded On
Script Credit :- kin#1649
Features

Auto Block

Script
--BROUGHT TO YOU BY RobloxScripter.com!--

if howFar then return end getgenv().howFar = 40 -- this determines how far a player can be before it will be detected by the auto block (in studs) local Player = game:GetService("Players").LocalPlayer local VirtualInputManager = game:GetService("VirtualInputManager") local Controls = require(game.ReplicatedStorage:FindFirstChild("PlayerControls", true)) local function SendKeyEvent(Key) VirtualInputManager:SendKeyEvent(true, Key, false, nil) task.wait(.2) VirtualInputManager:SendKeyEvent(false, Key, false, nil) end for _,player in next, game.Players:GetChildren() do if player.Character and player.Character.Parent and player.Character.Parent.Parent then player.Character.HumanoidRootPart.ChildAdded:Connect(function(child) if Player:DistanceFromCharacter(player.Character.HumanoidRootPart.Position) <= howFar and (string.find(child.Name, "SFX_Swing") or string.find(child.Name, "SFX_Kick")) then SendKeyEvent(Controls.Block) end end) end player.CharacterAdded:Connect(function(character) character:WaitForChild("HumanoidRootPart").ChildAdded:Connect(function(child) if Player:DistanceFromCharacter(player.Character.HumanoidRootPart.Position) <= howFar and (string.find(child.Name, "SFX_Swing") or string.find(child.Name, "SFX_Kick")) then SendKeyEvent(Controls.Block) end end) end) end while true do -- keep controls updated Controls = require(game.ReplicatedStorage:FindFirstChild("PlayerControls", true)) task.wait(1) end