Darkrp Farm
Autofarm
_G.Enabled = true local plr = game.Players.LocalPlayer while true do if _G.Enabled == false then break end wait(1) -- harvest and plant for i,v in pairs(game.Workspace.Buildings[plr.Name]:GetChildren()) do if v.Name == "Carrot Farm" or v.Name == "Tomato Farm" or v.Name == "Corn Farm" then if v["3"].Transparency == 0 or v["1"].Transparency == 1 then local args = { [1] = 40, [2] = v } game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(unpack(args)) end end end --sell for i,v in pairs(plr.Backpack:GetChildren()) do wait(0.5) if string.find(v.Name, "Carrot") or string.find(v.Name, "Tomato") or string.find(v.Name, "Corn") then v.Parent = plr.Character local args = { [1] = 41, [2] = workspace.Buildings[plr.Name]:FindFirstChild("Capital Cargo Station"), [3] = plr.Character[v.Name] } game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(unpack(args)) end end --redundancy selling for i,v in pairs(plr.Character:GetChildren()) do if string.find(v.Name, "Carrot") or string.find(v.Name, "Tomato") or string.find(v.Name, "Corn") then local args = { [1] = 41, [2] = workspace.Buildings[plr.Name]:FindFirstChild("Capital Cargo Station"), [3] = v } game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(unpack(args)) end end end