--BROUGHT TO YOU BY RobloxScripter.com!--
_G.Enabled = true
local plr = game.Players.LocalPlayer
while true do
if _G.Enabled == false then
break
end
wait(1)
-- harvest and plant
for i,v in pairs(game.Workspace.Buildings[plr.Name]:GetChildren()) do
if v.Name == "Carrot Farm" or v.Name == "Tomato Farm" or v.Name == "Corn Farm" then
if v["3"].Transparency == 0 or v["1"].Transparency == 1 then
local args = {
[1] = 40,
[2] = v
}
game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(unpack(args))
end
end
end
--sell
for i,v in pairs(plr.Backpack:GetChildren()) do
wait(0.5)
if string.find(v.Name, "Carrot") or string.find(v.Name, "Tomato") or string.find(v.Name, "Corn") then
v.Parent = plr.Character
local args = {
[1] = 41,
[2] = workspace.Buildings[plr.Name]:FindFirstChild("Capital Cargo Station"),
[3] = plr.Character[v.Name]
}
game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(unpack(args))
end
end
--redundancy selling
for i,v in pairs(plr.Character:GetChildren()) do
if string.find(v.Name, "Carrot") or string.find(v.Name, "Tomato") or string.find(v.Name, "Corn") then
local args = {
[1] = 41,
[2] = workspace.Buildings[plr.Name]:FindFirstChild("Capital Cargo Station"),
[3] = v
}
game:GetService("ReplicatedStorage").Events.MenuActionEvent:FireServer(unpack(args))
end
end
end