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while true do
game.Workspace.Deli.Booth1.InteractEvent:FireServer()
wait(.1)
game.ReplicatedStorage.Events.Deli:FireServer("RingBell")
wait(1)
game.Workspace.Deli.Booth1.WaiterLocation.Dialog1.D.D1.D1.D1.C2.D1.E.RE2:FireServer()
wait(.5)
end