--BROUGHT TO YOU BY RobloxScripter.com!--
local Speed = 1 -- default = 1 (should work for most pcs)
-- Scripts --
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-186, -6, -473)
function removeClientLag() -- lag wont completely disappear but mostly
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "CloneBall" then
v:Destroy()
end
end
end
coroutine.wrap(function()
while task.wait() do
removeClientLag()
end
end)()
for i = 1, 10 do
for i = 1,Speed * 42.5 do
coroutine.wrap(function()
while task.wait() do
pcall(function()
local args = {
[1] = "Start"
}
game:GetService("Players").LocalPlayer.Character.Ball.ServerEvent:FireServer(unpack(args))
local args = {
[1] = "Accuracy",
[2] = 1
}
game:GetService("Players").LocalPlayer.Character.Ball.ServerEvent:FireServer(unpack(args))
end)
end
end)()
end
end