Field Goal Simulator Server Lagger

Uploaded On
Script Credit :- Mxrtalzz
Features

Server Lagger

Script
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local Speed = 1 -- default = 1 (should work for most pcs) -- Scripts -- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-186, -6, -473) function removeClientLag() -- lag wont completely disappear but mostly for i,v in pairs(game.Workspace:GetChildren()) do if v.Name == "CloneBall" then v:Destroy() end end end coroutine.wrap(function() while task.wait() do removeClientLag() end end)() for i = 1, 10 do for i = 1,Speed * 42.5 do coroutine.wrap(function() while task.wait() do pcall(function() local args = { [1] = "Start" } game:GetService("Players").LocalPlayer.Character.Ball.ServerEvent:FireServer(unpack(args)) local args = { [1] = "Accuracy", [2] = 1 } game:GetService("Players").LocalPlayer.Character.Ball.ServerEvent:FireServer(unpack(args)) end) end end)() end end