FiveDuels silent aim

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Script Credit :- Rileyy#0808
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silent aim

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getgenv().user_settings = { enabled = true, hitbox = 'HumanoidRootPart', fov_radius = 200, prediction = 0.1377 -- you can use this or 0, } --// VARIABLES local players = game:GetService('Players') local runservice = game:GetService('RunService') local userinputservice = game:GetService('UserInputService') local current_camera = workspace.CurrentCamera local local_player = players.LocalPlayer local mouse = local_player:GetMouse() local client = {} local fov_circle = Drawing.new('Circle') fov_circle.Visible = true fov_circle.Color = Color3.new(1, 1, 1) fov_circle.Thickness = 1 runservice.PostSimulation:Connect(function() local mouse_position = userinputservice:GetMouseLocation() fov_circle.Radius = user_settings.fov_radius fov_circle.Position = mouse_position client.target = nil client.target_distance = fov_circle.Radius for _, player in next, players:GetChildren() do local humanoidrootpart = player.Character and player.Character:FindFirstChild('HumanoidRootPart') local humanoid = player.Character and player.Character:FindFirstChildWhichIsA('Humanoid') if not humanoidrootpart or not humanoid then continue end if humanoid.Health <= 0 then continue end local screen_position, screen_visible = current_camera:WorldToViewportPoint(humanoidrootpart.Position); screen_position = Vector2.new(screen_position.X, screen_position.Y) local mouse_distance = (screen_position - mouse_position).magnitude if not screen_visible then continue end if mouse_distance < client.target_distance then client.target = player client.target_distance = mouse_distance end end end) local namecall; namecall = hookmetamethod(game, '__namecall', function(obj, ...) local args = {...} local method = getnamecallmethod() if method == 'FireServer' and obj.Name == 'RemoteEvent' and args[1] == 'shoot' and client.target and client.target.Character[user_settings.hitbox] then args[2][1] = client.target.Character[user_settings.hitbox].Position + (client.target.Character.HumanoidRootPart.Velocity * user_settings.prediction) end return namecall(obj, unpack(args)) end)

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