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game:service'Players'.LocalPlayer.CharacterAdded:Connect(function()
wait(.5)
for i,v in next, getgc(true) do
if typeof(v) == 'table' and rawget(v, 'GUN') then do
rawset(v, 'RECOIL', 0)
rawset(v, 'AMMO', (1/0))
rawset(v, 'MAX_AMMO', (1/0))
rawset(v, 'STORAGE_AMMO', (1/0))
rawset(v, 'MAX_STORAGE_AMMO', (1/0))
rawset(v, 'RECOIL_SPEED', 0)
rawset(v, 'RECOIL_DUMPER', 0)
rawset(v, 'RELOAD_LENGTH', 0)
rawset(v, 'RPM', 2000)
rawset(v, 'ACCURACY', (1/0))
end
end
end
end)